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Facerig avatar maker
Facerig avatar maker




facerig avatar maker

I didn’t understand a lot, I will ask that if it is not too uncomfortable them to explain in a simpler way or with images doing it in blender or something like this on email, I don’t know what is the vertex alpha channel or what is cfg :\ They will also send a mail with this response once you have accepted the GDPR disclaimer. So, if the avatar is smaller, the fur will appear bigger. That value changes the avatar's proportions, and the fur changes in accordance to the avatar's proportions. cfg file: "set_avatar_scale 10.0" (without the quotes). Maximum length, while a value of 0 would set the fur to 0 length, or no fur. A value of 128 would set the fur to half of the Would allow the fur to be at maximum value. From this length the vertexĪlpha channel can dictate a ratio for strands shorter than that maximum value. The absolute length of the fur is driven by the shader. Originally posted by david_animaze:Here is a response from our artists:

facerig avatar maker

Ps: sorry for my english, i'm using google translator.

Facerig avatar maker how to#

Please if anyone knows how the hair system works and how i make a map fur try to explain it to me please (more specifically in a way an imbecile with a door qi understand) and if you can explain to me how to solve this bug too i would be very thankful. Hello, I've been working on a custom avatar for facerig these days, it turns out that I wanted to put the ones in the standard characters for the realistic style, you know? (the style of the fox, the wolf, the red panda and the dog, etc.) and it turns out that the guide on how to do it doesn't make it very clear (at least not in a way that I understand) how it works and how make it, I just didn't understand nothing so i researched how to solve it on the internet, tried to find at least tutorials, found nothing, so i looked a hundred times in the how-to guide and from what i understood there has to be a fur map, to test how it works i got a feat (more specifically the fluflu one) and I kind of made a "gambiarra" in the personalized character to see how it works with and without the fur map, well, the result does not change with or without the hair map when I put the material in the category of "fur no blended normal map" it is spread all over the place with or without the fur map






Facerig avatar maker